AI Insights · Timothy · July 2025
Battlefield Commander Games in Sweden: Q2 2025 Performance
Explore the performance of top Battlefield Commander games in Sweden during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the unified platform performance of the top Battlefield Commander games in Sweden shows distinct trends in downloads, revenue, and active users. Here’s a detailed look at the top five games.
Clash Royale from Supercell saw a remarkable increase in weekly revenue, starting at approximately $16K and peaking at nearly $82K by the end of June. Weekly downloads followed a similar upward trajectory, beginning at around 1.7K and climbing to over 7.2K. The game's active user base also expanded significantly from 62.4K to over 92.2K.
We Are Warriors!, published by Lessmore UG, maintained a relatively stable revenue stream, fluctuating between $950 and $1.6K. Downloads remained consistent, ranging from 400 to 767, while active users saw a slight decline, starting at 11.7K and ending at 11.4K.
Magic Chess: Go Go by VIZTA PTE. LTD., despite being launched late in the quarter, recorded a steady decrease in weekly downloads from 1.7K to 143. Revenue followed a downward trend from $1K to $419, and active users decreased from 1.6K to 658.
Country Balls: World Battle showed minimal revenue activity, with minor fluctuations around $10. Weekly downloads remained steady between 150 and 320, and active users hovered consistently around 4.5K.
Lastly, Project Entropy from FunPlus International AG experienced modest revenue, peaking at $1.5K in mid-May. Downloads varied slightly, ranging from 130 to 280, while active users showed minor fluctuations, maintaining around 500 to 700.
These insights, derived from Sensor Tower data, provide a comprehensive overview of the competitive landscape of Battlefield Commander games in Sweden. For more detailed analytics and trends, visit Sensor Tower.